Wednesday, September 3, 2014

warm up

ASSIGNMENT #1
CLICK THIS LINK TO TAKE THE FIRST CLASS SURVEY

I'd first like you to go to BLOGGER.COM, and sign up for a new account. 

TASK 1:  After you have successfully signed up for your blog, return here
>>>CLICK THIS LINK TO REGISTER YOUR BLOG<<<

TASK 2: Write your first blog entry.
  Part I.  Post images and write about work you completed in weeks 1 & 2.  Below are examples of work we've done.

Part II.  Write a multi-paragraph entry in which you discuss the following, in detail:
- How long have you been in the course?
- How clear has the material we've covered been?
- Is the subject interesting to you personally? Why or why not?  (if not, how could it be better?)
- What would you like to gain from this class by the end of the year?

Periods 4, 5, 7, and 8 - Hierarchies and Elements of Animation
1.) WARM UP - On your blog, please post definitions for the following terms, from sources that you find on the Internet:  Also include one or more sentences translating that definition into simple, common terms, whenever possible.

-  Hierarchy

-  Parenting (computer graphics)

-  Key frame

-  Playblast.


2. Mr. Webb demonstration:  Open the simplified human models, and parent sections of the body to establish a hierarchy.
[MAYA 2014 process:  select the child object; hold shift and select the parent, then press 'p'--both objects should light up]

3. Animate a 48 frame walk cycle, run cycle, and freestyle animation.


4. Students render a play blast and post to their blog portfolios.

Wednesday, August 27, 2014

Vocabulary

Hierarchy- a system or organization in which people or groups are ranked one above the other according to status or authority.

*The Government could be considered as an hierarchy.

Key Frame- A drawing that defines the starting and ending points of any smooth transition. 
*There should be a key frame at the end of an graphic transaction.

Playblast- A low-resolution, crude-generated imagery used in CGI production as a check for character and prop positioning and lighting placement. Curved surfaces are rendered as surfaces with low face count.
*In maya you can render a playbast to your creations.

Parenting (computer graphics)- When an object has and affect on another object considered the child, when the parent object moves.
* Parenting in computer graphics could be the same as parenting int he real world. Wherever the parent goes , the child is to follow.